
The game's object was to maintain a high enough sanity level to survive until the end of the module. Any time your character was confronted by some fresh horror, an encounter, let's say, with Yogg-Sothoth or Nyarlathotep or another of the gruesome Old Gods in the Lovecraft pantheon -if you ran across one of these guys, you had to roll a dice to determine if your sanity held up. A good roll meant a shock to the system. A so-so roll reduced your sanity and meant nightmares for life, but you could carry on. A bad roll was... well, bad. It meant your brain cracked. Your character might still be alive, but they were a gibbering idiot in permanent fetal position.
Fun times!
3 comments:
Geeks! Who knew back then that you would be so cool today?
Jen, thank you for the kind words. There was no telling in high school, believe me, that I would ever want anything more out of life than pretending I was a Boston detective on the trail of monsters.
What? You were always destined to be cool even back in our old Sequoia days! Just in a slightly "geeky" way at first, that's all!
Post a Comment