It's been quite a nostalgic week here at zeitheist. First, my wonderful sister scanned a batch of family photos that transported me back to childhood. Not two days later, one of my buddies from high school sent a picture that evokes different memories:
This is my California posse of role-playing friends circa 1985. I spent countless hours with these gents both at and away from school. Here you see us (the top of my head is at the far left) readying to answer The Call of Cthulhu, a role-playing game of horror and suspense based on the stories of HP Lovecraft.
The game's object was to maintain a high enough sanity level to survive until the end of the module. Any time your character was confronted by some fresh horror, an encounter, let's say, with Yogg-Sothoth or Nyarlathotep or another of the gruesome Old Gods in the Lovecraft pantheon -if you ran across one of these guys, you had to roll a dice to determine if your sanity held up. A good roll meant a shock to the system. A so-so roll reduced your sanity and meant nightmares for life, but you could carry on. A bad roll was... well, bad. It meant your brain cracked. Your character might still be alive, but they were a gibbering idiot in permanent fetal position.