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Saturday, May 29, 2010
Friday, May 28, 2010
Weekend Sendoff
Wednesday, May 26, 2010
Where There's Smoke
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Tuesday, May 25, 2010
Monday, May 24, 2010
Questions for the Smoke Monster
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Friday, May 21, 2010
Friday Fume
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On that note, check this out from the always brilliant xkcd:
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Thursday, May 20, 2010
For The Love of Artifacts 2
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In the spirit of the "quote contest" over at Secret Forest, I'm reminded of Voltaire and what he had to say about images like these:
It is not sufficient to see and to know the beauty of a work. We must feel and be affected by it.
Wednesday, May 19, 2010
Heaven's Hitman 1
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Review by wngl
"Painkiller makes history"
Allow me to start by saying that Painkiller offers what is possibly the sweetest combat tool in the history of first person shooters. It is something out a baroque phantasy, anachronistic and deadly. Whirling talons can be used in melee or at range, with an accompanying coherent beam that fries anything crossing it. To look at it the weapon appears as if it were forged in some 13th century alchemists' lab; the laser lends it a touch of some new Dark Age waiting in the future, when aspects of both past and future will combine.
Painkiller the game is represented by this weapon, also called painkiller. It's a good metaphor for the game as a whole. There is an undeniable sense of temporal collision, since traversing the many incredible realms of the game will take you through many epochs of human history, usually at the same time.
Each successive level of Painkiller builds upon the last in intensity and pleasure. It gratifies on many different levels, not only as a first person shooter. Obvious care has been given to the look and feel of the game, so much so that the result is one of the best aesthetic experiences I've had from a computer screen. The challenges of overcoming hordes of enemies are almost secondary to the visual splendor of the imagery. It's easy to believe that the designers are aware of this fact. There are many opportunities both during and at the conclusion of levels to explore; with secret areas and holy relics only accessible when a level is done, the player is forced to do just that.
The whole aspect of Painkiller tantalises as it presents a state of reality where history has accrued and folded over itself. Consequently you have a tempest of anachronisms as WWI-era infantry mingle with sadistic soldiers that look straight out of William S Burroughs' dystopian novel, The Wild Boys. A palace from the Golden Age of Islam resides next to a Medieval cathedral, the stained glass of which is decorated not with saints but Pan and Astaroth. Cold War nuclear terror rises up to cast a shadow over the Reichstag battleship Bismarck. Kabuki-masked samurai commit seppuku at the heart of a chemical plant. The mash of these elements and many more lend unprecedented thrills.
Heaven's Hitman 2
Taking a close look at the surroundings and creatures inhabiting them, there is visible a kind of acid-washed texture that grows over everything like moss, as if they were bathed in angry time and rotting at the touch. It seems wrong, terribly wrong. And given the premise of the game, nothing could be more appropriate.
When you talk about first person shooters, it is impossible to go without mentioning the mother of them all, Doom. Like Doom, Painkiller gains a certain frisson by incorporating demonic elements into its narrative. Rather than a gung-ho Marine, however, now you are enlisted by Heaven to route a massing army of demons in Purgatory. Things go a step further than Doom, where the realms were invented and fantastic; in Painkiller you recognise too well where you are and this creates a more resonant experience.
Because the settings are familiar, there have been complaints that Painkiller takes liberty with religious iconography. This argument doesn't stand up under scrutiny. Painkiller is no evangelical tool and is clearly not intended to convey an interpretation of religious experience. If there is a subtext at all -and I'm not saying there is, it is a game after all- it is not religious but political. You cannot play Painkiller to completion without being made aware of a bias, but it is one that has little to do with spirituality and seems more rooted in a deep sense of humanity.
Painkiller is stunning to look at, so much so that there are times I feel lost in a fresco. It's blessed by tremendous soundscapes as well, equal parts terror and serenity. Gameplay is easy and logical; weapons are very effective; movement is fluid (though I do wish you could crouch!). A lot of thought went into the creatures and the result is AI that has lots of character and unexpected humor in it. Overall, I have to say Painkiller is the best game to come out in a long time; not only is it fun to play once, it improves the more you revisit it.
But don't take my word for it. Play for yourself and see!
Reviewer's Score: 10/10, Originally Posted: 04/20/04
http://www.gamefaqs.com/pc/534813-painkiller/reviews/review-72254
Tuesday, May 18, 2010
Speechless Tuesday
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It is after considerable contemplation that I have lately arrived at the decision that I must withdraw from the two performances scheduled in Israel on the 30th of June and the 1st of July.
One lives in hope that music is more than mere noise, filling up idle time, whether intending to elate or lament.
Then there are occasions when merely having your name added to a concert schedule may be interpreted as a political act that resonates more than anything that might be sung and it may be assumed that one has no mind for the suffering of the innocent.
I must believe that the audience for the coming concerts would have contained many people who question the policies of their government on settlement and deplore conditions that visit intimidation, humiliation or much worse on Palestinian civilians in the name of national security.
I am also keenly aware of the sensitivity of these themes in the wake of so many despicable acts of violence perpetrated in the name of liberation.
Some will regard all of this an unknowable without personal experience but if these subjects are actually too grave and complex to be addressed in a concert, then it is also quite impossible to simply look the other way...
Sometimes a silence in music is better than adding to the static and so an end to it.
I cannot imagine receiving another invitation to perform in Israel, which is a matter of regret but I can imagine a better time when I would not be writing this.
Sunday, May 16, 2010
Ladyhawke
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Scan Arcana No 4
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The mood was definitely more festive when the BoSox stomped the New York Yankees in the American League Championship. The glorious pitching of Curt Schilling, whose injured tendon at the end of game 7 turned his sock a bloody red, carried them to victory against all odds and finished off what to date is the finest playoff series I've ever seen and some of the best baseball playing in the history of the sport.
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When in doubt, poopy poop poop fartFrom your friend in all things scatological, I bid you farewell and have a good weekend.
Friday, May 14, 2010
Toothpick Castles
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In case the handsome mug above is not already familiar to you, it belongs to a gent called Zardoz. He floats through the air with not-quite-the-greatest-of-ease. He rises at the horizon like a concrete sun and comes bipping and bopping down through the clouds. He has a strange power. Stare into his eyes and you'll find yourself wearing diapers and growing your hair into a buccaneer's ponytail.
It can happen. Even the great Scotsman himself, Sean Connery, isn't immune.
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As mentioned in my earlier post, some movies are Toothpick Castles. Creations of disturbed, deranged minds. I never questioned Sean Connery's sanity until seeing this one, and you know what happens when you start questioning celebrity icons. You start thinking they're loony, and if Zardoz isn't damning enough, there's Highlander 2: The Quickening on the great Scotsman's resume, the biggest pile of scoop law violation ever.
Tuesday, May 11, 2010
Saturday, May 08, 2010
Wednesday, May 05, 2010
For The Love of Artifacts
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Tuesday, May 04, 2010
Hot Rod Apocalypse 4
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